Develop a Gamified Mobile Application for Cybersecurity Education
Principal Investigator
Kevin Moberly, associate professor, English, Old Dominion University
Co-Principal Investigators
- Ryan M. Patton, associate professor, undergraduate program director, Art Education, Virginia Commonwealth University
- Deri Draper-Amason, research assistant professor, Virginia Modeling, Analysis, and Simulation Center (VMASC), Old Dominion University
- Jeff Pittges, professor, Information Technology, Radford University
- Bobby Keener, CEO, CivilianCyber
CCI Node Affiliation
Project Description
The project proposes to use gamification, which is when various aspects of game playing such as rewards, badges, quests, and competitive standing are used to heighten user engagement with a product or service.
The proposed project will leverage a user-centered design process to develop a mobile application prototype that will gamify cybersecurity education and assessment.
Artists from a variety of fields are involved in developing assets for the game.
To further facilitate widespread user engagement with cybersecurity, the project will also use abstraction: the process of simplifying more complex concepts so that they can be consumed by a larger audience.